Here is a simple survival game that I made in one of my classes. It uses C++ and Blueprints to help make the experience.
As of now, there is a collection system, inventory, player models in first person, basic AI, basic AI animations, objectives, a hunger system, and a HUD with health, stamina, and hunger. I want to add assets to the player models, Stone, Wood, and Berries. So most of the basic Unreal Engine assets are placeholders.
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C++
Here is some screenshots of the C++ that I did to make this game come to life
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Blueprints
Some of the Unreal Engine 5 blueprints that I used to help create the basic mechanics of the game.
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Mechanics
Here are some basic mechanics in the game such as AI, first-person player model, and harvesting wood, stone, and berries.