Here is a simple survival game that I made in one of my classes. It uses C++ and Blueprints to help make the experience.

As of now, there is a collection system, inventory, player models in first person, basic AI, basic AI animations, objectives, a hunger system, and a HUD with health, stamina, and hunger. I want to add assets to the player models, Stone, Wood, and Berries. So most of the basic Unreal Engine assets are placeholders.

  • C++

    Here is some screenshots of the C++ that I did to make this game come to life

  • Blueprints

    Some of the Unreal Engine 5 blueprints that I used to help create the basic mechanics of the game.

  • Mechanics

    Here are some basic mechanics in the game such as AI, first-person player model, and harvesting wood, stone, and berries.